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Answer these questions to determine your starting Nature. Nature always begins at 3/3 and is adjusted based on your answers to your stock's questions.

Elf Nature

Descriptors: Singing, Remembering, Hiding

Do you walk among the ancient trees on moonless nights and listen to their songs? Or has your heart hardened in the long ages since the Dawn?

  • If you listen to the ancient songs, increase your Nature by 1/1.
  • If your heart has hardened, you may replace your home trait with Bitter or Jaded; or increase one of those traits if you have it already.

When evil stalks the world, do you confront it or do you retreat to the hidden places of the elves and allow time to defeat your enemies?

  • If you retreat and hide, increase your Nature by 1/1 and decrease your starting Fighter skill by 1.
  • If you confront evil, your Nature and Fighter remain unchanged.

Do you yearn to follow the cries of the gulls to the sea and journey west beyond all knowledge or are you prepared to live a life of struggle and grief?

  • If you yearn to journey west, increase your Nature by 1/1.
  • If you do not yearn for the west, you may replace your home trait with Fiery, Curious, or Restless; or increase one of those traits if you have it already.

Dwarf Nature

Descriptors: Delving, Crafting, Avenging a Grudge

If your kin are slain and their halls plundered, would you spend your life plotting and exacting revenge, or would you tally your losses and move on to greater challenges?

  • If you would take revenge at any cost, increase Nature by 1/1.
  • If you would forgive these grudges, you may replace your home trait with Honorable or Jaded; or increase one of those traits if you have it already.

Would you plunge ever deeper into the bones of the earth looking for treasures untold, or do you fear what you would uncover should you dig too deep?

  • If you would dig ever deeper, increase Nature by 1/1 and decrease Fighter by 1.
  • If you fear what lies beneath, do not increase Nature or decrease Fighter.

Do you yearn to spend your days crafting wondrous objects from silver and gold or does the life of adventure call?

  • If you were born to craft wondrous objects, increase your Nature by 1/1.
  • If the life of adventure calls, you may replace your home trait with Fearless or Foolhardy; or increase one of those traits if you have it already.

Halfling Nature

Descriptors: Sneaking, Riddling, Merrymaking

Do you eat second breakfast every day, even if supplies are running short? Or do you tighten your belt and go a little hungry now so your supplies will last?

  • If you always eat second breakfast, increase your Nature by 1/1.
  • If you tighten your belt, you may replace your home trait with Skinny or Stoic; or increase one of those traits if you have it already.

When confronted, do you stand your ground and fight or do you run and hide?

  • If you run and hide, increase your Nature by 1/1 and decrease Fighter by 1.
  • If you stand and fight, your Nature and Fighter remain unchanged.

Would you rather be safe at home in your warm bed than on this dreadful adventure?

  • If you would rather be in your bed, increase your Nature by 1/1.
  • If you rather like adventures, you may replace your home trait with Adventurous or Calm; or increase one of those traits if you have it already.

Human Nature

Descriptors: Boasting, Demanding, Running

Do you sit by the hearth at night drinking and boasting of your great deeds, or do you spend those chill nights quietly preparing for the dark times to come?

  • If you boast of your exploits, real or imagined, increase Nature by 1/1.
  • If you quietly prepare, you may replace your home trait with Thoughtful or Loner; or increase one of those traits if you have it already.

When the elves and dwarves voice their concerns, do you demand to be heard as an equal or do you bow your head and listen to the wisdom of your elders?

  • If you demand your rights, increase Nature by 1/1 but reduce Lore Master or Scholar by 1 if you have those skills, or Will if you do not.
  • If you listen to the wisdom of the elder ones, no ratings change.

Would you flee from the hordes of goblins, beasts, and monsters that prey on civilization or will you plunge into their midst, questing for treasure?

  • If you would flee and hide inside the walls of tall citadels, increase your Nature by 1/1.
  • If you do not fear those who prey on civilization, you may replace your home trait with Brave, Foolhardy, or Defender; or increase one of those traits if you have it already.

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