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The adventurers at the Fool and Flagon often tell stories of their many quests... some of them may even be true! These are the reports of what has happened each time a party has set out. Feel free to add your own stories to the list and create any relevant pages for the wiki!

Quests Edit

562 APA Edit

Early Spring Edit

Tim Goldfield, Pyra, Carter Carpenter, and Lokven rescued the patrons of the House of the Three Squires from being eaten by kobolds. Goldfield's log:

Log #001- House of the Three Squires; More personal are needed to safely investigate and clear out the cave. Kobolds seem to fear dogs? Fire is an effective tool in scaring Kobolds as well. Fuck giant spiders.

Late Spring Edit

Newt's logbook:

I met up with Tim Goldfield, an egomaniacal pyromaniac magician, and Carter Carpenter, a pleasant enough fellow, and we decided to strike out in pursuit of the wolf-riding orcs we'd heard about. Before we'd even really gotten started, we ran across of a group of men claiming to represent the local lady who demanded a toll from us. Needless to say, we were uninterested in paying. Goldfield tried to persuade them to let us by, but failed miserably despite my oratorical advice to him. I headbutted a couple of them and waved Bessie (my axe) at a few others, and we drove them off fairly easily.
We found our way to a burned-out village, clearly the work of the wolf-riding orcs, and tried to track them back to their hideout, but Goldfield (or Carter? I've forgotten already. All the humans look alike) lost their tracks in the hills. I took charge, but through no fault of my own, got us even more lost; Goldfield then accidentally blundered back to the village. We gave up on the orcs and decided to investigate the nearby abandoned fort. When we were exploring, Goldfield took off running like a chicken with his head cut off, and found his way to a skeleton left on the floor; we heard a creepy voice say "leave!" and Goldfield starting backing away like a coward. Naturally, I took the initiative and smashed up the skeleton, kicking the skull into the wall and so on -- that'll show the creepy ghosts! -- at which point a ghost materialized and attacked me. The idiot thing didn't realize what it was messing with. I jumped up on the table and launched myself in a flying overhand chop at the thing -- only to watch it casually sidestep me and watch me crash into the wall behind it. We managed to recover, barely, from that minor mistake, enough to kill it and loot its ancient sword. We all ended up injured, and I'm still sick, but that's a small price to pay for greatness. I decided to take the title "Ghost-killer" in honor of our great deed. We decided to come back later to show whatever else is here who's boss.
Oh, and we found a useful map of the area. Should help us keep from getting lost in the future.
Goldfield's logbook:
Log #002- Abandoned Fort;More personal are needed to safely investigate and loot the fort. Got lost on the trip there; Newt is not a good pathfinder. Never try to smash a ghost's bones. Only makes things worse. Follow ghosts carefully.

Early Summer Edit

Goldfield's logbook:

In honor of Carter I’m going the actually write out the events of that fateful venture. We first decided to investigate the murders occurring in Skogenby. When we spoke with the village elder, we were told that the murders happened after some youths explored an ancient tomb, one of the youths a young girl took a gold bracelet from the tomb. It Is believed to be this act that cursed to be placed upon all that went into the tomb, as those who had entered the tomb and their family members were either killed or dragged back into the tomb.
We were tasked with finding the missing children, so we went into the tomb. At the entrance of the tomb laid some writing in a language I had never seen before. After a quick break for lunch, I quickly whipped up a scroll to help translate the writing. After contacting one of my deceased relatives and the ensuing annoying conversation I managed to translate the writing, the tomb belonged to a long dead warrior queen from a time long before the kingdom of existed and it spoke of a vague warning to any trespassers as any decent tomb does.
The entrance was rather cramped as Carter and I could only move by crawling along the ground. Once inside we began by looking around and assessing the overall layout of the tomb. It was during this that Pyra and Carter awakened some ancient now skeleton guards to rise and feebly try to defend the tomb. After dispatching the weak guards we continued our investigation by probing the sarcophagus of the warrior queen. First I attempted to decipher the odd script written on the floor in front of the sarcophagus, the script reacted to this by flashing a bright blue before disappearing entirely. We then began to open the sarcophagus believing that if we destroyed her remains the curse would be lifted and the village would be safe. This was an unfortunate mistake as when we began to open the sarcophagus we unknowingly triggered a trap. Despite Pyra and I best attempt to pull Carter away, Carter was killed when spikes sprang up from the floor.
After composing ourselves Pyra managed to find a hidden door that lead deeper into the tomb. It was there that we found the missing children and the spirit of the warrior queen herself. Unfortunately the young girl had died but, the boys yet lived. So, after some shrewd negotiating from yours truly we were able to free the boy and give both the girl and Carter proper burial rites.

Late Summer Edit

Mihra, Tim Goldfield, Pyra, and Urban returned to the Maledict Keep to loot its treasures. They narrowly defeated an owlbear skeleton that was lurking inside and left before they could finish exploring the keep.

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