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Timothy "Tim" Goldfield is the fifth child of Percival and Marianne Goldfield and the twin brother of Alistair Goldfield. The Goldfield family have been renowned Magicians for generations.

Tim is currently seeking to make a name for himself to set himself apart from his siblings.

Goldfield's Family Edit

Siblings in order from oldest to youngest; Cassandra, Broderick, Mirabelle Alistair, Dominique,Maximilian, Genevieve, Alexandra.

Goldfield's Journal Edit

Log #001- House of the Three Squires; Edit

  • More personal are needed to safely investigate and clear out the cave.
  • Kobolds seem to fear dogs?
  • Fire is an effective tool in scaring Kobolds as well.
  • Fuck giant spiders.

Log #002- Abandoned Fort Edit

  • Got lost on the trip there; Newt is not a good pathfinder.
  • Never try to smash a ghost's bones. Only makes things worse. Follow ghosts carefully.
  • More personal are needed to safely investigate and loot the fort.

Log #003- Investigation in Skogenby; Edit

In honor of Carter I’m going the actually write out the events of that fateful venture. We first decided to investigate the murders occurring in Skogenby. When we spoke with the village elder, we were told that the murders happened after some youths explored an ancient tomb, one of the youths a young girl took a gold bracelet from the tomb. It Is believed to be this act that cursed to be placed upon all that went into the tomb, as those who had entered the tomb and their family members were either killed or dragged back into the tomb.

We were tasked with finding the missing children, so we went into the tomb. At the entrance of the tomb laid some writing in a language I had never seen before. After a quick break for lunch, I quickly whipped up a scroll to help translate the writing. After contacting one of my deceased relatives and the ensuing annoying conversation I managed to translate the writing, the tomb belonged to a long dead warrior queen from a time long before the kingdom of existed and it spoke of a vague warning to any trespassers as any decent tomb does.

The entrance was rather cramped as Carter and I could only move by crawling along the ground. Once inside we began by looking around and assessing the overall layout of the tomb. It was during this that Pyra and Carter awakened some ancient now skeleton guards to rise and feebly try to defend the tomb. After dispatching the weak guards we continued our investigation by probing the sarcophagus of the warrior queen. First I attempted to decipher the odd script written on the floor in front of the sarcophagus, the script reacted to this by flashing a bright blue before disappearing entirely. We then began to open the sarcophagus believing that if we destroyed her remains the curse would be lifted and the village would be safe. This was an unfortunate mistake as when we began to open the sarcophagus we unknowingly triggered a trap. Despite Pyra and I best attempt to pull Carter away, Carter was killed when spikes sprang up from the floor.

After composing ourselves Pyra managed to find a hidden door that lead deeper into the tomb. It was there that we found the missing children and the spirit of the warrior queen herself. Unfortunately the young girl had died but, the boys yet lived. So, after some shrewd negotiating from yours truly we were able to free the boy and give both the girl and Carter proper burial rites.Currently I am sharing my body with Haathor-Vash, the Giantslayer as per our agreement.

Log #004- Plundering of Maledict Keep Part 1; Edit

We returned to Maledict Keep to continue our investigation and all cards on the table the looting of this semi ancient fort (Not as ancient as some entities that I know). Saw a ghoul firsthand for the first time, they are more disgusting than previously thought. We explored a lower level as the door that we had barricaded previously wasn't when we arrived. As we explored we found what appeared to be the sewage tank for the fort and it was as disgusting as I would think. Eventually, Pyra found a secret cache that contained among other things a decent amount of books, a magical axe and a magic wand not sure what its does yet. As we continued we stumbled upon the nest of a skeletal owlbear. After a brief conflict in which Mirah and I took down the beast. I found out firsthand that despite its lack of muscles, it can still hit extremely hard. We collected its remains for study and profit before walking into a barrack room filled with more skeletons that did not appreciate our intrusion. So, we quickly left to cash in our finding and lick our wounds.

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